I’m trying to get video data as jpegs from multiple video sources simultaneously but the way I implemented it which is like I saw in your example ‘MediaPlaybackViewer’ project uses too much of CPU power and a long latency. I saw in your documentation that you say:
JPEGVideoSource gets recorded video image formatted as JPEGs. Please note that all calls to the methods in this class MUST be coming from the same thread! When getting images from the server, it should be considered that the Get() method can take some time and is not ideal to execute on a UI thread.
Is there way to get the images from multiple sources at the same time in more efficient way? I’m taking the images and sending them to the browser as video so I need much better performance.
In Live mode using the JPEGLiveSource class it works great as I’m getting a callback on each frame and I don’t need to pull the data from the server. Is there a way to work the same way with with playback video?