Hi,
How to get currentdisplayedimage without having jerks/hang frame when we call GetCurrentDisplayedImageAsBitmap as GetCurrentDisplayedImageAsBitmap() puts a very high load on CPU?
We frequently (assume 10s) need currentimage for clipboard/print and some other operation.
GetCurrentDisplayedImageAsBitmap will cause load, the load will depend on resolution and other settings for the camera stream.
If you need this very frequently, perhaps at steady frequency, you might be able to use BitmapLiveSource (or JPEGLiveSource) perhaps in a another thread and in this way the chance is lower that the operation will cause visible jerks.