We are using MIPS SDK 2020R3 (c++) to read video frames streaming from 2017R2 milestone server. I computed FPS in c++ code with clock and noticed fps drop when I open multiple streams. CPU usage is < 30%, memory usage is just 5% and GPU usage is 0%, and using 1GB network. So how to make sure the received fps and hardware acceleration usage from SDK. I am not rendering the videos
For further investigation, can you please tell us how you render? Which class do you use? ImageviewerControl or something else?