bytes = Utils.RecvUntilCrLfCrLf(sock, bytesReceived, 0, maxbuf);
We are using the above code in your sample program provided, called LiveJpegConsole_CS, to fetch images. Is there any alternate more efficient means of doing so? i.e. grabbing jpeg images from a camera
JPEGLiveSource class is used in the MediaLiveViewer sample.
There is a also BitmapLiveSource and RawLiveSource..
What do you mean by speed up, are you seeing low framerate or high latency? What is the format of images you need? Please elaborate on what you need and what you are observing now.