When using the SDk R3 and VideoOS.Platform.Data.SequenceDataSource to request all the available sequnces, it works perfectly fine and quickly when all cameras are online. If 1 camera is offline and you make this request, it can delay up to 3+ minutes. Is there a way to not have it hang if the camera is offline? eventually it responds but this lag creates a major application delay.
Example request:
VideoOS.Platform.Data.DataSource dt = new VideoOS.Platform.Data.SequenceDataSource(“Camera 01”);
dt.Init();
var l = dt.GetData(…);