How to choose the image_model_t of the received ImRenderingInformation ?

Hi,

We are playing video in our application using the C++ SDK.

We are connected to Milestone and we reveive some ImRenderingInformation in our HandleRenderedData callback but the imagemodel of this ImRenderingInformation is D3D9Surface and we can’t compile with Direct3D, so it’s useless for us…

How can we ask to Milestone a BGR32Image format ImRenderingInformation ?

Christophe

Hi.

I am wondering if you use the Video Renderer Toolkit? This tooolkit can only deliver DX9 surfaces, getting RGB32 images in host RAM is was not a requirement for the usage it was designed for.

Instead of a Video Renderer Toolkit, it might be helpful for you to use MMP Source Toolkit to fetch, decode and color convert image streams and get RGB32 data in host memory.