I am using this function to get all state every 30-60s for a monitoring application:
_messageCommunication.TransmitMessage(
new VideoOS.Platform.Messaging.Message(MessageCommunication.ProvideCurrentStateRequest), null, null, null);
Many time, it suspiciously returns exactly 100 states. Does it go through all the cameras or am I missing something to get all the item states?
Thank you.
Hi Eric,
We have checked the code and there is no limits on any of the collections used for this, so although it sounds rather odd the 100 must be either coincidental or related to the number of cameras on the system.
Hi Peter,
Thank you, I should have verified by adding another camera first sorry. While I am at it, are there any limitations here? Could pulling states every 30s be too expensive on large systems?